Tuesday, May 10, 2005

King of the Hill: Steadfast

Idea:
In a normal game of KotH, you have to hold the hill for 2 minutes to win. In this game, the principle is reversed. The period of time for a round is fixed and the score to win is unlimited. So whoever kick everyone else of the hill and rack up the most control time inside of five minute wins.

Just to make things even more interesting, all you have is shot guns. This keeps it nice and bloody as well as making sure people can't affect the game while sitting at a distance with long range weapons. Ditto no grenades.

Also consider having no shields, extra damage and multiple rounds to keep it interesting.

Need to flesh this out with the full menu of settings...

Match Options:
  • Number of Rounds to win:1
  • Score to win round: Unlimitted
  • Round Time Limit: 5 minutes
Equipment Options:
  • Starting Weapons: Shotgun
  • Secondary Weapons: None
  • Starting Grenades: Off
  • Weapons On Map: None
  • Grenages On Map: None
  • Oversheilds, Active Camo: Off
King of the Hill Options:
  • Uncontested Hill: On
  • Moving Hill: Off
  • Team Hill Multiplier: Off
  • Extra Damage: Off
  • Damage Resistance: Off
  • Active Camo On Hill: Off
No teams and no Vehicle / Turrets

1 comment:

Brian Surratt said...

This is more fun than a pocket full of gerbils. We played on Foundation with a stationary hill and Ascension with a moving hill. Both palyed about as I had expected. Lots of up close action, lots of corpses.

Using the time limit on the round instead of a time to control the hill didn't seem to effect the play that much, you still have to go kill and control the hill. But it does change the scoring.