- This is a 12-story block combining classical neo-Georgian features with the efficiency of modern techniques. The tenants arrive here and are carried along the corridor on a conveyor belt in extreme comfort, past murals depicting Mediterranean scenes, towards the rotating knives. The last twenty feet of the corridor are heavily soundproofed. The blood pours down these chutes and the mangled flesh slurps into these...
Player Options:
- Max Active Players: 16
- Lives Per Round: Unlimited
- Respawn Timer: 5 seconds
- Suicide Penalty: 5 seconds
- Shield Type: Normal Shields
- Motion Sensor: Off
- Active Camo: Off
- Extra Damage: Off
- Damage Resistance: Off
- Primary starting weapon: Energy Sword
- Secondary starting weapon: None
- Weapons on map: None
- Starting grenades: No
- Grenages on map: No
- Overshields: No
- Active Camo: No
- Hold hill for 30 seconds
- First to 3 rounds
1 comment:
This variant can get to quite comical. After just a few minutes the hill is littered with bodies and energy swords. Kinda funny.
Works well on Midship with four people. More than that and it starts to get too chaotic. The hill is in the middle of the map, where the shot guns spawns. If you spawn in one the bases, you can jump straight down on the hill and kill anyone standing there.
Also played on Warlock. This could probably handle more than 4 players. The hill is on the central pedastal where active cammo spawns. You can get two or three people on there at a time and it can be a cat and mouse game trying to keep opponents off of there.
I want try this with a moving hill, might make it more interesting for large teams. Foundation, Ascension and Lockout are canidate maps as well.
Sanctuary might support more than 4 players. The hill is the upper platerform inside the central hub. Considering the number of players you could get on that platform, I'd probably turn uncontested off. A moving hill here would also be interesting.
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