Monday, August 29, 2005

Juggernaut : Predator

ChromeRatt: Modified the style of this post to match the others.

The idea is to promote teamwork and be as true to the first movie as possible: a hairy-scary invisible monster from hell with superior firepower easily slaughtering ill-equipped humans with style. Too bad there's no way to rip out spines in Halo2. ;-)


Match Options

  • Number of Rounds: First to 2
  • Score to Win Round: 25 or 50
  • Round Time Limit: 10 minutes
  • Rounds Reset Map: Yes
  • Resolve Ties: Yes
Player Options
  • Max Active Players:16
  • Lives Per Round:Unlimited
  • Respawn Timer: 5 seconds
  • Suicide Penalty: 10 seconds
  • Shield Type: None
  • Motion Sensor: Off
  • Active Camo: Off
  • Extra Damage: Off
  • Damage Resistance: On
Team Options
  • Team Play: N/A
  • Team Scoring: N/A
  • Team Changing:
  • Friendly Fire:
  • Respawn Time Modifier: N/A
  • Betrayal Penalty: N/A
  • Force Even Teams: N/A
Vehicle Options
  • Vehicle Respawn Time: Default
  • Primary Light Vehicle: None
  • Secondary Light Vehicle: None
  • Primary Heavy Vehicle: None
  • Banshee: None
  • Primary Turret: None
  • Secondary Turret: None
Equipment Options
  • Starting Weapons: Energy Sword
  • Secondary Weapons: Rocket Launcher
  • Starting Grenades: On
  • Weapons On Map: Human
  • Weapon Respawn Time: Normal
  • Grenades on Map: Off
  • Overshields: Off
  • Active Camouflage: Off
Juggernaut Options
  • Betrayal Point Loss: On
  • Juggernaut Extra Damage: On
  • Juggernaut Infinate Ammo: On
  • Juggernaut Overshield: On
  • Juggernaut Active Camo: On
  • Juggernaut Motion Sensor: On
  • Juggernaut Movement: Fast
  • Juggernaut Damage Resistence: On
Maps: Small

Favorite Taunts: "Kill me! I'm here!" and "Want some candy?"

If the players don't work together they will have NO chance at all. You could play this on a large map, but it will be harder for the players to get together to make a team effort/take a stand against the predator because they'll be spread out.

I also like the players using brute shots (grenade launcher) for this, but that makes it a little too easy IMHO.

Friday, August 26, 2005

Slayer: 1v1 and 2v2 Tournaments

This variant uses the Max Active Players option, which I've never seen used before in other games. It works as a throttle on the number of people actually in play at one time. In FFA games, it is the total number of active players. For Team Slayer games, it is the number of people on each team that are active.

It works similar to the Force Even Teams option. Anyone who is not active sits out and watches the game as a spectator. The same way you'd watch in an elimination game after you've been killed.

The lowest setting is 2. So there are actually two game types here. In FFA it would be 1v1 and for team slayer you get a 2v2 game. You can of course increase the number to somehting other than two. But the in and out nature of this game type introduces a kind of enthusiasm I haven't seen in other team slayer games.

I tried this last night with a group of 8 people in 2 teams of 4 on Warlock. It played pretty well and was generally accepted by everyone.

To set up the games, I just selected the standard Team Slayer game type, renamed it 2v2 Tournament and changed the Max Active Players to 2. I also created a 1v1 Tournament based on FFA Slayer in the same way.

As a possible tweak, I want to experiment with the cycling choice on the Team Options : Respawn Time Modifier option. This is supposed to make players "respawn together at fixed intervals". Don't know exactly what that means, but I'd like to how it effects game play.

Tuesday, August 23, 2005

Other custom game sites

Bungie.net is really been good about posting news articels about comminuty sites. Two of my favorites are the PraetoriaGuard's site Halo 2 Game Types and the Halo2 Multiplayer Knowledge Repository. The first is an index of custom game types that anyone can contribute to, comment on and vote on. The second is wiki full of stratategy, idea, weapon info, map info and gobs of other stuff about multiplier H2.

The PraetoriaGuard has a lot of great game types. I'll be linking to my favorites here. This one is currently on the top of their list and it looks like fun. Zombie Safehouse.

Territories: Long Range Plans

This is basically a Territories and Snipers cross. Normally with a Territories game, you have to sit on the flag to protect it and your opponent will rush in and try to blast you off the spot. But with long rang plans, that all changes. You can protect a territory and without even being near it. Just grab control of one or two territories and then fall back to a sniping position where you can see both sites.

I've played this with three idependent players on Containment with 10 minutes to win. It worked pretty well. It needs some more play time to polish it off.

Match Options:
  • Number of Rounds: 1
  • Score to Win Round: 10 Minutes
  • Round Time Limit: 25 minutes
  • Rounds Reset Map: Off
  • Resolve Ties: On
Player Options:
  • Max Active Players: 16
  • Lives Per Round: Unlimited
  • Respawn Timer: 5 seconds
  • Suicide Penalty: 5 seconds
  • Shield Type: Normal Sheilds
  • Motion Sensor: Off
  • Active Camo: Off
  • Extra Damage: Off
  • Damage Resistance: Off
Team Options:
  • Team Changing: On
  • Friendly Fire: On
  • Respawn Time Modifier: None
  • Betrayal Penalty: 10 seconds
  • Force Even Teams: Off
Equipment Options:
  • Starting Weapons: Human Sniper
  • Secondary Weapons: Beam Rifle
  • Starting Grenades: Off
  • Weapons On Map: Sniper
  • Weapon Respawn Time: Map Default
  • Grenades on Map: Off
  • Overshields: Off
  • Active Camouflage: Off
Territory Options:
  • Territory Count: 8 Territories
  • Contest Time: 15 Seconds
  • Control Time: 10 Seconds
Maps:
  • Containment
  • Coagulation
  • Sanctuary - the line of sight is pretty broken up here, but with the great vertical features on this map it could be interesting.
Values:
  • Sniping
Additional Notes:
  • The maximum number of territories is eight, but the most I've ever seen on one map is five.
  • You'll want to adjust the time to win based on number of players / teams.