Tuesday, May 10, 2005

CTF: Blood of Heroes

Idea:
Same as with the Oddball variant but as neutral flag CTF. Basically everyone starts with a magnum and that's it. You go out in the open, get the flag and hope you don't get killed. Save that ammo, though, because the only rounds you'll pick up are going to come off of corpses.

Probably best to play this one like the Secret Service on the President. The flag runner heads back to base and the rest of the team acts a like a human shield to protect him.

Match Options:
  • Number of Rounds: first to 3
  • Score to Win Round: 1
  • Round Time Limit: 5 minutes
  • Rounds Reset Map: Off
  • Resolve Ties: On
Player Options:
  • Max Active Players: 16
  • Lives Per Round: Unlimited
  • Respawn Timer: 5 seconds
  • Suicide Penalty: 5 seconds
  • Shield Type: No shields
  • Motion Sensor: Off
  • Active Camo: Off
  • Extra Damage: Off
  • Damage Resistance: On
Team Options:
  • Team Changing: On
  • Friendly Fire: On
  • Respawn Time Modifier: None
  • Betrayal Penalty: 10 seconds
  • Force Even Teams: Off
Equipment Options:
  • Starting Weapons: Magnum
  • Secondary Weapons: None
  • Starting Grenades: Off
  • Weapons On Map: None
  • Weapon Respawn Time: Map Default
  • Grenades on Map: Off
  • Overshields: Off
  • Active Camouflage: Off
Capture the Flag Options:
  • Flag Type: Neutral Flag
  • Sudden Death: On
  • Flag At Home To Score: Off
  • Flag Touch Return: Off
  • Flag Reset Time: 10 seconds
  • Slow With Flag: On
  • Flag Hit Damage: Massive
  • Damage Resistance: Off
  • Active Camouflage: Off
  • Vehicle Operation: Off
  • Flag Indicator: Always On
No vehicles, turrets, etc

Values:
  • Fun
  • Weapon proficiency
  • Team Work
Additional Notes:
Played this 2v2 on Warlock and it really demonstrates the value of coordination and adaptibility. The team mates really need to be of a single mind in the opening seconds so the can attack effectively and get their hand on the flag. Then they need to adapt quickly to get the flag home, especially if one has died.

1 comment:

Brian Surratt said...

Played this on Containment, 2 vs 2. Basically turn into who 4 guys arrived at the flag at the same time and dozens of muzzel flashes go off. Eventually everyone on one team is dead, the other team walks their flag back to the base. If you're the first guy to die on your team, you can ALMOST catch up to the other team.