A single person or a very small team must defend the flag against overwhelming odds. The attackers have to move on foot across a large map with only short range weapons. Defenders have long range weapons. Attackers must capture three flags in 10 minutes. Defenders must simply prevent capture of the flag.
Rules:
Set up the teams so that there is one or two people on the defending team and
everyone else on the attacking team. The attacking team may only use the shotgun. The defending team may use anything they can get their hands on.
Match Options:
- Number of Rounds: 1
- Score to Win Round: 3
- Round Time Limit: 10 minutes
- Rounds Reset Map: Off
- Resolve Ties: On
- Max Active Players: 16
- Lives Per Round: Unlimited
- Respawn Timer: 5 seconds
- Suicide Penalty: 5 seconds
- Shield Type: No shields
- Motion Sensor: On
- Active Camo: Off
- Extra Damage: Off
- Damage Resistance: On
- Team Changing: On
- Friendly Fire: On
- Respawn Time Modifier: None
- Betrayal Penalty: 10 seconds
- Force Even Teams: Off
- Starting Weapons: Shotgun
- Secondary Weapons: None
- Starting Grenades: Off
- Weapons On Map: Rifles
- Weapon Respawn Time: Map Default
- Grenades on Map: Off
- Overshields: Off
- Active Camouflage: Off
- Flag Type: 1 Flag CTF
- Sudden Death: On
- Flag At Home To Score: Off
- Flag Touch Return: On
- Flag Reset Time: 10 seconds
- Slow With Flag: Off
- Flag Hit Damage: Massive
- Damage Resistance: Off
- Active Camouflage: Off
- Vehicle Operation: Off
- Flag Indicator: Always On
Maps
- coagulation
- containment
- relic
- burial mounds
- waterworks
- Stealth
- Ranged Weapons
- Map Knowledge
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