I was just listening to the Podtacular podcast and they were talking about a game type called "ninja CTF". Everyone starts off with active cammo, but when you pick up the flag, the cammo goes away. Sounded pretty cool.
It made me think of my Monosnipe game type. Giving the snipers active cammo would definately change that game. It would actually make sniping the snipers a lot harder and I might spend less time looking at my corpse that way.
Monday, October 24, 2005
Sunday, October 16, 2005
The Dealth Penalty
Idea: The more you die, the more lower your score.
I jumped into a game a few weeks back called "don't die to win". It was FFA slayer, with the Slayer Options : Death Point Loss option turned on. The game was on Relic and one guy sat up on pelican hill with the human sniper holding target practice. No body could even get near him.
But in spite of an overall shity experience, I decided to roll my own game based on the same idea. The Death Point Loss option is on, so don't stick you head round that corner if your guns aren't loaded. Be careful with that rocket launcher and your grenades, because Suicide Point Loss is also on. Just so you have a chance of redeeming youself, Bonus Points are on.
Match Options
I jumped into a game a few weeks back called "don't die to win". It was FFA slayer, with the Slayer Options : Death Point Loss option turned on. The game was on Relic and one guy sat up on pelican hill with the human sniper holding target practice. No body could even get near him.
But in spite of an overall shity experience, I decided to roll my own game based on the same idea. The Death Point Loss option is on, so don't stick you head round that corner if your guns aren't loaded. Be careful with that rocket launcher and your grenades, because Suicide Point Loss is also on. Just so you have a chance of redeeming youself, Bonus Points are on.
Match Options
- Number of Rounds=1
- Score to Win Round=25
- Round Time Limit=None
- Rounds Reset Map=Off
- Resolve Ties=On
- Max Active Players=16
- Lives Per Round=Unlimited
- Respawn Time=5 seconds
- Suicide Penalty=15 seconds
- Shield Type=Off
- Motion Sensor=On
- Active Camo=Off
- Extra Damage=Off
- Damage Resistance=Off
- Team Play=off
- Team Scoring=N/A
- Team Changing=N/A
- Friendly Fire=N/A
- Respawn Time Modifier=N/A
- Betrayal Penalty=N/A
- Force Even Teams=N/A
- Vehicle Respawn Time=No Respawn
- Primary Light Vehicle=None
- Secondary Light Vehicle=None
- Primary Heavy Vehicle=None
- Banshee=Off
- Primary Turret=Random
- Secondary Turret=Random
- Starting Weapon=Map Default
- Secondary Weapon=Map Default
- Starting Grenades=On
- Weapons On Map=Map Default
- Weapon Respawn Time=Map Default
- Grenades On Map=On
- Overshields=Off
- Active Camouflage=Off
- Bonus Points=On
- Suicide Point Loss=On
- Death Point Loss=On
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