Wednesday, April 20, 2005

CTF: Monosnipe

Idea:
Got this one from the Bungie Hump Day Challenge. We also tried it out on BIP inc. and had a blast. Run out, grab the flag and try to stay alive while you carry it back to your base. To quote Connor McCloud, "Don't loose you head".

Match Options:
  • Number of Rounds:1
  • Score to Win Round: 3
  • Round Time Limit: Unlimited
  • Rounds Reset Map: On
  • Resolve Ties: On
Player Options:
  • Max Active Players: 16
  • Lives Per Round: Unlimited
  • Respawn Timer: 5 seconds
  • Suicide Penalty: 5 seconds
  • Shield Type: Normal shields
  • Motion Sensor: On
  • Active Camo: Off
  • Extra Damage: Off
  • Damage Resistance: Off
Team Options:
  • Team Changing: On
  • Friendly Fire: On
  • Respawn Time Modifier: None
  • Betrayal Penalty: 10 seconds
  • Force Even Teams: Off
No vehicles / turrets

Equipment options:
  • Starting Weapons: Sniper rifle
  • Secondary Weapons: Beam Rifle
  • Starting Grenades: Off
  • Weapons On Map: Sniping
  • Weapon Respawn Time: Halftime
  • Grenades on Map: Off
  • Overshields: Off
  • Active Camouflage: Off
Capture the Flag Options:
  • Flag Type: Neutral Flag
  • Sudden Death: Off
  • Flag At Home To Score: Off
  • Flag Touch Return: Off
  • Flag Reset Time: 5 seconds
  • Slow With Flag: On
  • Flag Hit Damage: Normal
  • Damage Resistance: Off
  • Active Camouflage: Off
  • Vehicle Operation: Off
  • Flag Indicator: Always On
Maps:

The HDC game was on Collosus, and BIP inc has played it on that map as well. Always fun.

I think Coag would probably work, and be pretty bloody. The lines of sight are pretty open, but the rolling hills and rock outcrops could give some cover on the race back to your base.

The lines of sight are to restricted on Waterworks for it to really work there.

Containment could work, since the flag would start out in the open. Once it was picked up, the runner would probably drop down into the gulley and then into the tunnels. Once he was under cover, you'd have to run him down on foot.

1 comment:

Brian Surratt said...

When playing this with BIP Inc, we usually have a dozen or so people crawling all over Colossus. Last night it was 2v2 and it still worked pretty well.

On my team, one person would snipe and the other would run for the flag. It was the snipers job to keep the other team pinned down while the other guy ran out and back.

I deliberately set the Flag Reset Time option very low. This was to penalize a flag runner who goes out alone. If he doesn't have a back up runner with him when he gets shot, the flag will respawn. On 2v2, it worked well because once the flag was dropped it went back to the neutral position. This gave the other team a fighting chance. If they had to snipe the flag carrier and then run the whole way across Colossus to get the flag, they would have never stood chance.