This variant uses the Max Active Players option, which I've never seen used before in other games. It works as a throttle on the number of people actually in play at one time. In FFA games, it is the total number of active players. For Team Slayer games, it is the number of people on each team that are active.
It works similar to the Force Even Teams option. Anyone who is not active sits out and watches the game as a spectator. The same way you'd watch in an elimination game after you've been killed.
The lowest setting is 2. So there are actually two game types here. In FFA it would be 1v1 and for team slayer you get a 2v2 game. You can of course increase the number to somehting other than two. But the in and out nature of this game type introduces a kind of enthusiasm I haven't seen in other team slayer games.
I tried this last night with a group of 8 people in 2 teams of 4 on Warlock. It played pretty well and was generally accepted by everyone.
To set up the games, I just selected the standard Team Slayer game type, renamed it 2v2 Tournament and changed the Max Active Players to 2. I also created a 1v1 Tournament based on FFA Slayer in the same way.
As a possible tweak, I want to experiment with the cycling choice on the Team Options : Respawn Time Modifier option. This is supposed to make players "respawn together at fixed intervals". Don't know exactly what that means, but I'd like to how it effects game play.
Friday, August 26, 2005
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