The idea is to promote teamwork and be as true to the first movie as possible: a hairy-scary invisible monster from hell with superior firepower easily slaughtering ill-equipped humans with style. Too bad there's no way to rip out spines in Halo2. ;-)
Match Options
- Number of Rounds: First to 2
- Score to Win Round: 25 or 50
- Round Time Limit: 10 minutes
- Rounds Reset Map: Yes
- Resolve Ties: Yes
- Max Active Players:16
- Lives Per Round:Unlimited
- Respawn Timer: 5 seconds
- Suicide Penalty: 10 seconds
- Shield Type: None
- Motion Sensor: Off
- Active Camo: Off
- Extra Damage: Off
- Damage Resistance: On
- Team Play: N/A
- Team Scoring: N/A
- Team Changing:
- Friendly Fire:
- Respawn Time Modifier: N/A
- Betrayal Penalty: N/A
- Force Even Teams: N/A
- Vehicle Respawn Time: Default
- Primary Light Vehicle: None
- Secondary Light Vehicle: None
- Primary Heavy Vehicle: None
- Banshee: None
- Primary Turret: None
- Secondary Turret: None
- Starting Weapons: Energy Sword
- Secondary Weapons: Rocket Launcher
- Starting Grenades: On
- Weapons On Map: Human
- Weapon Respawn Time: Normal
- Grenades on Map: Off
- Overshields: Off
- Active Camouflage: Off
- Betrayal Point Loss: On
- Juggernaut Extra Damage: On
- Juggernaut Infinate Ammo: On
- Juggernaut Overshield: On
- Juggernaut Active Camo: On
- Juggernaut Motion Sensor: On
- Juggernaut Movement: Fast
- Juggernaut Damage Resistence: On
Favorite Taunts: "Kill me! I'm here!" and "Want some candy?"
If the players don't work together they will have NO chance at all. You could play this on a large map, but it will be harder for the players to get together to make a team effort/take a stand against the predator because they'll be spread out.
I also like the players using brute shots (grenade launcher) for this, but that makes it a little too easy IMHO.